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If that doesn’t work, try updating or rolling back your graphics driver directly from the video card manufacturer’s site.
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If that doesn't work, try Preferences > Audio Hardware and set Input to None. Choose Window > Workspace > Reset to Saved Layout.Click the Workspace menu icon and select Reset to Saved Layout.Reset the current workspace to return to its original, saved layout of panels. If that doesn't work, try resetting the Workspaces: If that doesn't work,try resetting the preferences: If that doesn't work, delete the Media Cache and Media Cache files: I'm running Windows 10 with an Nvidia Quadry K2100M.Try unchecking Composite in linear color in the sequence settings. I'd appreciate it if someone could try this project and confirm whether this is universal or just an issue with my hardware. I have a project that demonstrates this using only color mattes here: I submitted a bug report to Adobe, along with a video demonstrating how to reproduce it: Turning off GPU rendering and switching to software-only resolves this, but then I can't play the sequences back in real-time once I add color correction. In the edit, when I'm dissolving between two clips from the same camera but from different original camera files it fades to black and then cuts to the second clip. I reassemble these using sequences and then use these sequences in the multicam source. My cameras all break shots into multiple files when they reach a certain size. I run into this problem often, and it appears to be caused when the multicam source contains sequences and the dissolve crosses a boundary between camera files. I make machining videos and use cuts between cameras, but dissolves to indicate the passage of time, like when a process takes a long time and I'm skipping ahead in the action.
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